PARAG
PONKSHE

Senior Real-Time VFX Artist

 

[email protected]

+91 9325440020

Pune, Maharashtra, India

Date of Birth

8 March 1986

Nationality

Indian

Profile

Self Motivated Senior Real-Time VFX Artist with around 8 years experience in designing various types / style visual effects for video games. Overall 12+ years of professional experience.

 

Adept at working independently and collaboratively on projects, and committed to achieving visual quality and keeping it optimized.

 

Experienced in team management and planning as well as communicating with designers, programmers and art team.

Employment History

Senior Real-Time VFX artist at Ubisoft Pune

Aug 2018 – Present

  • Designed, Integrated and optimised various types of Visual Effects such as Combat, Game-play, Environment, UI on AAA titles. – Prince of Persia – Sands of Time Remake and Skull and Bones
  • Effectively communicated with colleagues, superiors, and other internal teams.
  • Utilised In-House Anvil Engine, 3DS Max, Photoshop, After Effects in combination with other tools and techniques to create and enhance visual effects.

Real-Time VFX artist at Glu Mobile (EA Games) Hyderabad

Nov 2016 – Aug 2018

  • Designed, Integrated and optimised various types of Visual Effects such as Combat, Game-play, Environment, UI on LiveOps mobile games – Deer Hunter, Dino Hunter, SniperX as well as Disney’s Sorcerer’s Arena
  • Effectively communicated with colleagues, superiors, and other internal teams.
  • Utilised Unity Engine, Maya, Photoshop, After Effects in combination with other tools and techniques to create and enhance visual effects. Helped team to prototype new game vertical slices.

Real-Time VFX artist at Ubisoft Pune

Nov 2014 – Nov 2016

  • Designed, Integrated and optimised various types of Visual Effects such as Combat, Game-play, Environment, UI on mobile games. – Prince of Persia – Time Run, CareBears – Belly Match, SouthPark – Phone Destroyer, Just Dance 2017
  • Effectively communicated with colleagues, superiors, and other internal teams.
  • Utilised In-house CosmOS Engine, Unity3D, 3DS Max, Photoshop, After Effects in combination with other tools and techniques to create and enhance visual effects.

Lead 3D Artist at Trimitiy Studios Pvt Ltd, Pune

Feb 2009 – Nov 2014

  • Lead team of 3D Artists to create 3D architectural visualisations.
  • Utilised 3DS Max, V-Ray Photoshop, After Effects in combination with other tools and techniques to create stunning architectural views.
  • Saving some space in CV, more details can be shared later.

Skills

RealTime VFX design

Textures, Shader creation

Effective Time Management

Ability to Multitask 

Fast Learner

Creative Problem Solving

Communication and Presentation

Leadership Skills

Awards and Activities

Star Performer, Ubisoft

10/2019

Winner – Creative Minds contest, Mumbai

07/2008

Member of Board of Studies, Fergussion College, Pune
06/2019 — Present

References

References available upon request

Languages

English …………………….Highly proficient

Marathi …………………….Native speaker

Hindi ………………………..Native speaker

Education

Bachelor Of Science - University of Pune, Pune

Feb 2004 – Apr 2007

Bachelor of Science in Electronics with First Class grade.

Diploma in Animation and Multimedia - Arena Animation

Jun 2005 – Jul 2008

Animation and Multimedia Diploma with First Class grade.