Blueprint setup – Projectile
Using this blueprint I was able to spawn a sphere mask material at the impact location which then can reveal the enemy outline.
Sphere Mask material details :
This material can be divided into 2 parts
Also in sphere mask I have exposed the radius and location as material parameter collection which then I used in the Blueprint to spawn the effect on the given location and I have animated the sphere mask radius using simple anim timeline.
Cascade Setup :
I have used cascade for this FX as niagara was in beta mode at that time. Setup is fairly simple. I am spawning a sphere mesh with fresnel shader and scaling it up and another emitter to generate followthrough rings.